Redpanda Design
Principles

Accessibility

Making the UI work for everyone, in every condition.

Accessibility is not a finishing pass — it is a constraint on every decision. These principles draw on Material 3's usability foundations and WCAG.

Accessibility is a baseline

Every interactive element is reachable and operable by keyboard, exposes its role and state to assistive technology, and shows a visible focus indicator. Meaning is never carried by color alone. Treat WCAG AA as the floor, not the goal — a control no one can reach is not done.

Sources: Material 3 — Accessibility, W3C — WCAG 2.2

Legibility and contrast

Text and essential UI must stay readable. Hold text to at least 4.5:1 contrast (3:1 for large text and meaningful non-text elements), keep body sizes comfortable, and never rely on a single hue to distinguish states. Readability survives both themes and low-vision conditions.

Source: W3C — Contrast (Minimum)

Comfortable targets and ergonomics

Interactive targets are large enough to hit reliably and spaced so neighbours aren't triggered by accident. Aim for a minimum touch target around 44–48px, and place primary actions within easy reach of where the user is working.

Source: Material 3 — Accessibility (touch targets)

Respect motion preferences

Motion clarifies change, but it can also distract or cause discomfort. Keep transitions short and purposeful, and honor the user's reduced-motion preference by dropping or simplifying non-essential animation. Motion is an enhancement, never a requirement for understanding the UI.

Source: W3C — Animation from interactions

Design inclusively

Users span languages, abilities, devices, and contexts. Write text that translates cleanly (no idioms), don't assume pointer input or a large screen, and test the experience under zoom, keyboard-only, and screen-reader use. Designing for the edges improves the experience for everyone.

Source: Material 3 — Accessibility & inclusive design

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